
Dive into Marmortal’s fantasy, where a powerful entity grants the wishes of the people in the world. Yet someone’s wish has brought dire consequences to the world, so you enter a sacred tower to undo the wish.
Just like in the previous game Marmortal: Fhaesir’s Pride, the tower accepts no mortals in its premises. It slowly turns you into stone – and attempts to cleanse itself from your influence by sending hordes of gargoyles after you.
Yet the gargoyles have a story behind them, as do the wishes of the people.

Marmortal is a single player first person movement shooter, being developed in Unreal Engine by a 10 person team.
My roles:
I guided the project through the Digital Creatives incubator program, where I absorbed and applied key business development principles on the project and the team.
- Project management and team coordination
- Lead of Game Design, UX and Art teams
- Narrative Design
- Playtest coordinator


More images will be added soon!