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Mansion Mystery – Live Action RPG

Mansion Mystery – Live Action Roleplaying Game (LARP) was a one-night event-based game experience designed for nine people. Mansion Mystery was a “mansion with a curse” LARP + a murder mystery + a dinner party with core puzzle mechanics and escape room elements employing key role-play components. The game also featured quality-of-life narrative reveals thatContinue reading “Mansion Mystery – Live Action RPG”

RPG narrative design and a text-based adventure game demo

Designing, writing and organising a full Dungeons and Dragons story that I plan to publish later has taught me project and time management as well as narrative and puzzle design. I have learned how to keep the players engaged with the experience via the challenge-reward or mystery and reveal-mechanics – providing them riddles, difficult levelsContinue reading “RPG narrative design and a text-based adventure game demo”

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