Marmortal is a single player first person shooter with platforming elements to challenge player movement. The game is currently in development at Aalto University. My key roles for this project are: Creative direction Game Design UX & UI Design 2D art Narrative
Project Type Archives
GONE MOM – JAM GAME
Remember how it felt to get lost as a child? Gone Mom game explores the daunting experience of trying to find mom from a maze of a supermarket aisles. Everything looks so big and unfamiliar. Is mom lost forever? Navigate, pick items along the way – and find mom. This game was done as a part of Global GameContinue reading “GONE MOM – JAM GAME”
WORDS LEFT UNSAID
WORDS LEFT UNSAID DEVELOPMENT PROCESS – JUMP TO FOLLOWING: OVERVIEW User Research Narrative Puzzle Design The User Interface Design Illustrations Iterations Words Left Unsaid is a noir mystery game about a detective, an author, and a haunted hotel. They say the sensational crime-fiction author Sandra Axton has murdered a young criminal — Jay Rayner. You,Continue reading “WORDS LEFT UNSAID”
Mochabot Organic – Mobile Game
In Mochabot Organic you take the role of a robotic barista and tend to the curious customers of your isometric establishment. Tend to your plants, harvest coffee beans, carefully prepare drinks, receive great reviews, and listen to the occasional gossip. Currently available for Android and Windows. This game was created as a part of theContinue reading “Mochabot Organic – Mobile Game”
Mansion Mystery – Live Action RPG
Mansion Mystery – Live Action Roleplaying Game (LARP) was a one-night event-based game experience designed for nine people. Mansion Mystery was a “mansion with a curse” LARP + a murder mystery + a dinner party with core puzzle mechanics and escape room elements employing key role-play components. The game also featured quality-of-life narrative reveals thatContinue reading “Mansion Mystery – Live Action RPG”
RPG narrative design and a text-based adventure game demo
Designing, writing and organising a full Dungeons and Dragons story that I plan to publish later has taught me project and time management as well as narrative and puzzle design. I have learned how to keep the players engaged with the experience via the challenge-reward or mystery and reveal-mechanics – providing them riddles, difficult levelsContinue reading “RPG narrative design and a text-based adventure game demo”
HULL BREACH BY GARBAGE – Jam Game
Garbage… In Space. Heaps of it. Space garbage is everywhere around you and you just were hoping for a leisurely journey. Push through endless fields of varying space junk in this exhilarating game created as a part of the Global Game Jam 2020 on the theme “Repair”. Move forward and gain distance with the arrowContinue reading “HULL BREACH BY GARBAGE – Jam Game”