Marmortal is a single player first person shooter with platforming elements to challenge player movement. The game is currently in development at Aalto University. My key roles for this project are: Creative direction Game Design UX & UI Design 2D art Narrative
Project Type Archives
WORDS LEFT UNSAID
WORDS LEFT UNSAID DEVELOPMENT PROCESS – JUMP TO FOLLOWING: OVERVIEW User Research Narrative Puzzle Design The User Interface Design Illustrations Iterations Words Left Unsaid is a noir mystery game about a detective, an author, and a haunted hotel. They say the sensational crime-fiction author Sandra Axton has murdered a young criminal — Jay Rayner. You,Continue reading “WORDS LEFT UNSAID”
LUOVA – An app for artists
Luova
IN-STORE GAME PORTAL
IN-STORE GAME PORTAL The In-Store Game Portal helps game retailers to showcase their current stock, and allows the customer to easily find out a game’s premise. When a game case is scanned at the Portal, the user interface immediately displays the game’s trailer and other relevant information. Additionally, the user can also browse the secondContinue reading “IN-STORE GAME PORTAL”
Mansion Mystery – Live Action RPG
Mansion Mystery – Live Action Roleplaying Game (LARP) was a one-night event-based game experience designed for nine people. Mansion Mystery was a “mansion with a curse” LARP + a murder mystery + a dinner party with core puzzle mechanics and escape room elements employing key role-play components. The game also featured quality-of-life narrative reveals thatContinue reading “Mansion Mystery – Live Action RPG”
Solina – an interactive water feature
Spending time near a public water feature can be pleasing and relaxing — but what if it was exciting and engaging at the same time? Solina is a water feature that acts as a public attraction as well as an instrument. Water connects people, providing an inviting focal point to gather by in public environments.Continue reading “Solina – an interactive water feature”