Dive into Marmortal’s fantasy, where a powerful entity grants the wishes of the people in the world. Yet someone’s wish has brought dire consequences to the world, so you enter a sacred tower to undo the wish. Just like in the previous game Marmortal: Fhaesir’s Pride, the tower accepts no mortals in its premises. ItContinue reading “MARMORTAL”
Project Type Archives
WORDS LEFT UNSAID
WORDS LEFT UNSAID DEVELOPMENT PROCESS – JUMP TO FOLLOWING: OVERVIEW User Research Narrative Puzzle Design The User Interface Design Illustrations Iterations Words Left Unsaid is a noir mystery game about a detective, an author, and a haunted hotel. They say the sensational crime-fiction author Sandra Axton has murdered a young criminal — Jay Rayner. You,Continue reading “WORDS LEFT UNSAID”
Mochabot Organic – Mobile Game
In Mochabot Organic you take the role of a robotic barista and tend to the curious customers of your isometric establishment. Tend to your plants, harvest coffee beans, carefully prepare drinks, receive great reviews, and listen to the occasional gossip. Currently available for Android and Windows. This game was created as a part of theContinue reading “Mochabot Organic – Mobile Game”
Mansion Mystery – Live Action RPG
Mansion Mystery – Live Action Roleplaying Game (LARP) is a series of event-based game experiences designed for 9-11 people. I wrote, designed and organized three LARP events for a group of people. Each game was an eight hour real time event, with the venue changing every year. The story continues across events. I was responsibleContinue reading “Mansion Mystery – Live Action RPG”