Marmortal is a single player first person shooter with platforming elements to challenge player movement. The game is currently in development at Aalto University. My key roles for this project are: Creative direction Game Design UX & UI Design 2D art Narrative
Project Type Archives
LUOVA – An app for artists
Luova
IN-STORE GAME PORTAL
IN-STORE GAME PORTAL The In-Store Game Portal helps game retailers to showcase their current stock, and allows the customer to easily find out a game’s premise. When a game case is scanned at the Portal, the user interface immediately displays the game’s trailer and other relevant information. Additionally, the user can also browse the secondContinue reading “IN-STORE GAME PORTAL”
Solina – an interactive water feature
Spending time near a public water feature can be pleasing and relaxing — but what if it was exciting and engaging at the same time? Solina is a water feature that acts as a public attraction as well as an instrument. Water connects people, providing an inviting focal point to gather by in public environments.Continue reading “Solina – an interactive water feature”
Ethictionary – A Responsible Social Site
ETHICTIONARY is an informative social site that makes choosing sustainable clothing much easier. It provides relevant information about different materials used in clothing, and suggests better alternatives in a simple and approachable way. The interactive online prototype was coded using HTML & CSS, as well as JavaScript and jQuery. Ethictionary – Prototype Video on Vimeo. DesignedContinue reading “Ethictionary – A Responsible Social Site”
Experience Prototyping – Speaking Doors
Experience Prototyping – Pressure project How do you prototype something that does not even exist yet? In this short and fun pressure project the goal was not to create a full product, but to focus on a specific interaction with a futuristic appliance and how that experience could be prototyped. The concept had to includeContinue reading “Experience Prototyping – Speaking Doors”