I found out in my research that when people can see their own personal improvement and accomplishments, it makes them feel more confident and helps them to overcome their insecurities. One goal of my app was to shift the user’s mindset towards more positive and growth-oriented thinking, and thus along with own progress timeline, congratulations on drawing streaks and encouraging in-between screens, the tagging feature is an important part of the goal.
Process animation and tagging: After each prompt stage, the application displays a gif of the user’s progress so far (constructed of the images the user has taken or imported), after which it displays a slider that allows the user to browse all process images individually. The user can visually tag what they like at each image if they press the phone screen. For example, if the user has taken multiple images when sketching, the user can individually tag all of those process images, thinking of what qualities they like in each one of them. When moving forward in the prompt path, the user’s progress gif and slider includes more process images, as it builds on the existing ones. After each stage the application encourages the user to tag the new stage images. The visual tagging method allows the user to choose a part of the image they like, and then choose a suitable “tag”, a word from a list of words that describes what they like in that part. In addition to the tags, after each stage the user also has an option to freely write a comment on what they enjoyed when drawing the stage, and what they are happy with in their work. Whenever the user is finished, no matter if they completed the prompt path or quit in the middle, the process so far is saved to the user’s own progress timeline, and shared to the community if the user wants so. The process animation, tags and comments leave a record of a positive experience and value the entire process behind each image.
Feedback: After completing a prompt path, the application asks the user to quickly submit their opinion on the subject and media used. The application uses this data to record what the user likes and what their comfort zone is.