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Guru’s day was a success. I created a quick wireframes to map out the core functionality of the application, and made it interactive using Marvel prototyping tool. This allowed me to quickly demonstrate the idea to the gurus, and I got a lot of useful feedback in terms of the features and the flow of the application.

First interactive wireframes
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Some of the interesting insights I got:

  • In terms of making the user to commit to the application, push notifications are something to consider. Although many people may think they are annoying when uninvited, they can be useful in reminding people of the opportunities to draw, as long as the notifications are based on the schedule the user creates and manages themselves. When the user directly controls them, they agree to the notifications appearing on their phone.
  • Visual balance is an important aspect to consider – the application needs to stand out and be inspiring, but not too intimidating.
  • It’s important not to punish the user and focus on the positive mentality. This is  especially important when the application is mainly targeted to people who are picking up a new or an old forgotten hobby, instead of people who are looking for serious art education.
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Guru’s day setup with an interactive prototype on a phone

Published by Virpi Väinölä


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