Content creation

In order to create content that demonstrates the reference and inspiration images in the application’s supportive materials, I’ve been sourcing images with creative commons licenses to use within the app. I will create the tutorial material and technique demonstrations myself to avoid copyright issues with existing tutorials, while I will still base them on existingContinue reading “Content creation”

Feedback on the wireframe prototype

After Christmas I revisited the wireframe prototype that maps out the core structure and features of the application. I asked some target users general feedback on the overall flow of the application. People liked the structure through a prompt path: as one interviewee described “it’s like a train, you can continue if you want butContinue reading “Feedback on the wireframe prototype”

SECOND WIREFRAME PROTOTYPE

I created a more refined wireframe prototype that maps out the full application so far. The initial design, placement of the UI elements and visuality will see a lot of iteration, but this version of the interactive prototype enables testing the core features as well as the overall structure. Next I will include some exampleContinue reading “SECOND WIREFRAME PROTOTYPE”

STORYBOARD

A storyboard I drew to visualise the context for the application. In the storyboard the application reminds the user of the opportunity to draw. The reminder is based on the schedule the user has determined herself within the application. First she gets a sketching prompt, after which she continues into the painting stage, where the app provides a tutorialContinue reading “STORYBOARD”

Project Goals and Inspiration

I’ve been defining my project goals – the aim of this application is not to teach people how to draw, but to get people to draw and engage with the drawing practise regularly, and to shift people’s thinking and attitude towards their own work. Because the amateur artist’s mind is stuck on negative thinking patterns,Continue reading “Project Goals and Inspiration”