In order to create content that demonstrates the reference and inspiration images in the application’s supportive materials, I’ve been sourcing images with creative commons licenses to use within the app. I will create the tutorial material and technique demonstrations myself to avoid copyright issues with existing tutorials, while I will still base them on existingContinue reading “Content creation”
Tag Archives: luova first iterations
Feedback on the wireframe prototype
After Christmas I revisited the wireframe prototype that maps out the core structure and features of the application. I asked some target users general feedback on the overall flow of the application. People liked the structure through a prompt path: as one interviewee described “it’s like a train, you can continue if you want butContinue reading “Feedback on the wireframe prototype”
SECOND WIREFRAME PROTOTYPE
I created a more refined wireframe prototype that maps out the full application so far. The initial design, placement of the UI elements and visuality will see a lot of iteration, but this version of the interactive prototype enables testing the core features as well as the overall structure. Next I will include some exampleContinue reading “SECOND WIREFRAME PROTOTYPE”
INSIGHTS AND SOLUTIONS
Based on the key insights gathered from the research, I created some following concepts to address the current issues that amateur artists have in starting and engaging with the drawing process. The next steps are to finish the second wireframe prototype and make it interactive.
STORYBOARD
A storyboard I drew to visualise the context for the application. In the storyboard the application reminds the user of the opportunity to draw. The reminder is based on the schedule the user has determined herself within the application. First she gets a sketching prompt, after which she continues into the painting stage, where the app provides a tutorialContinue reading “STORYBOARD”
GURU’S DAY
Guru’s day was a success. I created a quick wireframes to map out the core functionality of the application, and made it interactive using Marvel prototyping tool. This allowed me to quickly demonstrate the idea to the gurus, and I got a lot of useful feedback in terms of the features and the flow ofContinue reading “GURU’S DAY”
Flow map sketches
Currently I have been focusing on creating the structure and an initial flow map for the application, so that I can create the first interactive prototype. Some rough sketches to help in figuring out the contents for some pages, but these have nothing to do with the actual layout or design yet. I have identifiedContinue reading “Flow map sketches”
Project Goals and Inspiration
I’ve been defining my project goals – the aim of this application is not to teach people how to draw, but to get people to draw and engage with the drawing practise regularly, and to shift people’s thinking and attitude towards their own work. Because the amateur artist’s mind is stuck on negative thinking patterns,Continue reading “Project Goals and Inspiration”