I created a more refined wireframe prototype that maps out the full application so far. The initial design, placement of the UI elements and visuality will see a lot of iteration, but this version of the interactive prototype enables testing the core features as well as the overall structure. Next I will include some exampleContinue reading “SECOND WIREFRAME PROTOTYPE”
Based on the key insights gathered from the research, I created some following concepts to address the current issues that amateur artists have in starting and engaging with the drawing process. The next steps are to finish the second wireframe prototype and make it interactive.
A storyboard I drew to visualise the context for the application. In the storyboard the application reminds the user of the opportunity to draw. The reminder is based on the schedule the user has determined herself within the application. First she gets a sketching prompt, after which she continues into the painting stage, where the app provides a tutorialContinue reading “STORYBOARD”
Guru’s day was a success. I created a quick wireframes to map out the core functionality of the application, and made it interactive using Marvel prototyping tool. This allowed me to quickly demonstrate the idea to the gurus, and I got a lot of useful feedback in terms of the features and the flow ofContinue reading “GURU’S DAY”
Currently I have been focusing on creating the structure and an initial flow map for the application, so that I can create the first interactive prototype. Some rough sketches to help in figuring out the contents for some pages, but these have nothing to do with the actual layout or design yet. I have identifiedContinue reading “Flow map sketches”
For this week’s presentation I created three boards explaining my process so far, and it has been useful collecting all the information into readable A3s. Looking forward to the Guru’s day! You can view the full size boards by right-clicking them and choosing “open image in new tab”.
I’ve been defining my project goals – the aim of this application is not to teach people how to draw, but to get people to draw and engage with the drawing practise regularly, and to shift people’s thinking and attitude towards their own work. Because the amateur artist’s mind is stuck on negative thinking patterns,Continue reading “Project Goals and Inspiration”
The reason I’m leaning towards creating a mobile application is that based on the research, people use their mobile phones for searching inspiration or reference materials, as when drawing traditionally there is often no space for a laptop or it’s too risky with having paints around, and when drawing digitally people want to use theContinue reading “Sketch user journey maps”
In order to find out what kind of approach professional tutors have towards people with no prior art or illustration experience, I went to shadow a textile design student’s drawing critique. During the 30 minute quiet observation I found out that their approach to drawing and art was expressive and abstract. The method that theirContinue reading “Shadowing”
Based on last week’s interviews, I created a graph visualising the current experience of drawing process for amateur artists. Finding time is a big problem – and even though there might be small windows of time that would give the person an opportunity to draw, they don’t necessarily realise that they could use the timeContinue reading “The Experience of Drawing”