This is my Mark 2 prototype that includes a complete prompt path and demonstration of the community and own progress timeline. It also has interactive tagging and commenting features. When the user browses their own art either through their own progress timeline or through the community side, they can toggle a view between their ownContinue reading “MARK 2 PROTOTYPE”
Category Archives: Honours Project
LEARNING THE PROTOTYPING TOOL
This week I have been focusing on learning ProtoPie as a tool and prototyping different interactions as well as testing the limits of the tool. I have created a working tagging interaction – getting the variables right took a while, but I’m happy with the results. Due to time it takes to assemble the interaction,Continue reading “LEARNING THE PROTOTYPING TOOL”
DESIGN FOR MARK 2
Design iterations Mark 2 Design approach Here are some new iterations of the branding and the visual side of the application. The previous angular design did not complement the UI elements and made the application harder to navigate, so I changed the visual direction to more organic with round lines. With only flat colours theContinue reading “DESIGN FOR MARK 2”
NEW FEATURES AND A PROTOTYPING TOOL
So far I have been collecting feedback on the prototype, but also looking for a suitable prototyping tool for the final demonstration. The previous versions I have created using Adobe XD, but XD doesn’t quite have the interactive features the app would need, and thus I have been searching for something with higher fidelity. IContinue reading “NEW FEATURES AND A PROTOTYPING TOOL”
MARK1 PROTOTYPE
For my Mark 1 prototype I had two goals: to have one set of exercises to prototype how it feels to interact with the different assets, as well as to add some colour and visual iteration to test how the palette works in the UI. Before MK1 I asked some more feedback on the socialContinue reading “MARK1 PROTOTYPE”
COLOUR PALETTE AND LAYOUT
I have been inspired a lot by the contemporary user interfaces and graphic design with bright colours, bold fonts, gradients and either angular or flowing lines. I have started developing the visual side, taking into account the results from the cultural boards, in which most people preferred flat colours over lots of lines, and aContinue reading “COLOUR PALETTE AND LAYOUT”
Content creation
In order to create content that demonstrates the reference and inspiration images in the application’s supportive materials, I’ve been sourcing images with creative commons licenses to use within the app. I will create the tutorial material and technique demonstrations myself to avoid copyright issues with existing tutorials, while I will still base them on existingContinue reading “Content creation”
CULTURAL BACKGROUND ART BOARDS
So far I have been working on project management, defining the target audience and their needs, and improving the structure of the application. Before moving to visual design, I first needed to identify the kind of visual style that suits the target audience and works in a mobile phone UI. I want the UI toContinue reading “CULTURAL BACKGROUND ART BOARDS”
INTERVIEW WITH AN EXTRACURRICULAR ART TEACHER
I have been further defining the problems of the target group: The target group is defined by need for speed. They need to focus on drawing itself and simplify any supporting actions. Detest looking up stuff online because it takes so much time when having little experience or vocabulary to guide in searching. Don’t getContinue reading “INTERVIEW WITH AN EXTRACURRICULAR ART TEACHER”
Feedback on the wireframe prototype
After Christmas I revisited the wireframe prototype that maps out the core structure and features of the application. I asked some target users general feedback on the overall flow of the application. People liked the structure through a prompt path: as one interviewee described “it’s like a train, you can continue if you want butContinue reading “Feedback on the wireframe prototype”